index
AI / ML / LLM Ontology
A personal knowledge base mapping artificial intelligence
end-to-end as a multi-level ontology. The files stay flat
(01-…26-); this page is the reading lens : theory → build →
operate → ecosystem. The four groups below are navigation, not a
strict taxonomy — a few branches deliberately straddle several.
I. Concepts — what AI is
II. Building — how models and AI systems are made
III. Operating — keeping systems usable, safe and economical
IV. World — ecosystem, vendors and historical lineage
Full tree
AI / ML / LLM Ontology
│
├── I. CONCEPTS
│ ├── 1. Artificial Intelligence — symbolic vs statistical; generative/predictive/multimodal/agentic
│ ├── 2. Machine Learning — supervised · unsupervised · self/semi-supervised · RL · Bayesian
│ ├── 3. Deep Learning — NN mechanics · CNN · RNN · Transformer · diffusion · autoencoders · GANs
│ ├── 4. Math & Data Representation — scalar→tensor · embedding · latent space · similarity metrics
│ ├── 5. Foundation Models — language · vision · audio · video · multimodal · embedding · reranking · frontier
│ ├── 6. Language Models — statistical→neural→SLM→LLM · base/instruct/chat/code/reasoning
│ ├── 7. Transformer Architecture — embeddings · attention · FFN · residual · norm · encoder/decoder
│ └── 8. Model Internals — weights · layers · heads · context window · tokenizer · logits · sampling
│
├── II. BUILDING
│ ├── 9. Data & Datasets — lifecycle (source→clean→label→curate) · dataset types · data governance
│ ├── 10. Training & Post-Training — pretraining · SFT · instruction tuning · RLHF/RLAIF/DPO · distillation
│ ├── 11. Evaluation & Testing — benchmarks · human/automated eval · red teaming · eval-driven dev
│ ├── 12. Inference — prompts · tokens · temperature/top_p · structured output · streaming
│ ├── 13. Reasoning & Test-Time Compute — CoT · thinking budget · planning · reflection · verification
│ ├── 14. RAG — parse→chunk→embed→vector DB · semantic/hybrid search · rerank · grounded generation
│ ├── 15. Knowledge & Memory — short-term → long-term/user/project → knowledge graph → ontology
│ ├── 16. Agents — goal→plan→action→observation loop · tool use · multi-agent · (Claude Code, OpenClaw…)
│ ├── 17. Tools, Skills, Commands & Protocols — tools · skills · function calling · MCP · OpenAPI · SDK
│ ├── 18. AI Engineering — prompt/context/RAG engineering · spec/eval-driven dev · observability
│ └── 19. Model Lifecycle — research → train → eval → deploy → monitor → deprecate → retire
│
├── III. OPERATING
│ ├── 20. Safety, Governance & Alignment — guardrails · sandboxing · policy · privacy · responsible AI · alignment
│ ├── 21. Security & Threat Model — prompt/tool injection · data leakage · agent risks · personal-agent runtime risk
│ ├── 22. Cost & Economics — token/training economics · batching · routing · unit economics · build-vs-buy
│ ├── 23. Infrastructure & Runtime — local/cloud/edge · GPU/TPU · quantization · serving · vector DB · orchestration
│ └── 24. Interfaces — chat UI · API · CLI · IDE · browser · mobile · voice · background worker
│
└── IV. WORLD
├── 25. Vendor & Model Ecosystem — OpenAI · Anthropic · Google · Meta · Mistral · DeepSeek · xAI …
│ └── local/open — LM Studio · Ollama · llama.cpp · vLLM · Hugging Face · OpenClaw
└── 26. People & Research Lineage — symbolic · ML · DL · Transformer authors · LLM · alignment · founders
Cross-cutting notes
Knowledge & Memory (15), Agents (16), and Model Lifecycle
(19) intentionally straddle several groups — they are operational
lenses across concepts, building, and production, not strict
taxonomic categories.
OpenClaw is tracked deliberately as its own class — a
personal agent runtime : not a model, vendor API, or plain
local inference tool, but a layer connecting an LLM, tools,
memory, chat channels, cron/background tasks, and real user
accounts. It appears under Vendor & Model Ecosystem
→ local/open , as an example in
Agents , and as a risk class in Security & Threat
Model .
How to read this KB
The tree is the index; cross-links are the structure. Follow
the "Related" links at the bottom of each branch.
Branches age differently. Concepts (1–8) and most of Building
are stable; Vendor (25) churns monthly; People (26) grows by
accretion. See CLAUDE.md .